When the Free Worlds started requesting a Carrier solution from its local shipyards, Tarazed Shipyards quickly saw that a few modifications could make their entry level interceptor into a top tier fighter. Over 85% of the parts that make up the Finch are shared with the Sparrow assembly line, so it's no surprise that even trimmed down to (barely) fit into a fighter bay, the Finch bears strong resemblance to its hyperspace-faring cousin.
Category: | Fighter |
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Price: | 300,000 |
Mass: | 150 tons |
Energy: | 1000 + 114.0/s |
Shields: | 1100 |
Shield Regen: | 12.00/s, drawing 12.00/s |
Hull: | 200 |
Required Crew: | 1 |
Bunks: | 1 |
(minmaxed): | 30 |
Outfit Space: | 0/110 |
Weapon Space: | 0/20 |
Engine Space: | 5/40 |
Gun Ports: | 0/2 |
Idle Heating: | 174.0/s |
Thrust: | 34,560, drawing 60.00/s, heating 108.0/s |
Steering: | 256, drawing 30.00/s, heating 66.00/s |
Steering: | 15,360/s |
Javelin Capacity: | 0/200 |
Outfits: | 1x Beam Laser
1x Javelin Pod 200x Javelin 1x nGVF-BB Fuel Cell 1x LP036a Battery Pack 1x D14-RN Shield Generator 1x Chipmunk Plasma Thruster 1x Chipmunk Plasma Steering |