When the Free Worlds started requesting a Carrier solution from its local shipyards, Tarazed Shipyards quickly saw that a few modifications could make their entry level interceptor into a top tier fighter. Over 85% of the parts that make up the Finch are shared with the Sparrow assembly line, so it's no surprise that even trimmed down to (barely) fit into a fighter bay, the Finch bears strong resemblance to its hyperspace-faring cousin.
| Category: | Fighter |
|---|---|
| Price: | 300,000 |
| Mass: | 150 tons |
| Energy: | 1000 + 114.0/s |
| Shields: | 1100 |
| Shield Regen: | 12.00/s, drawing 12.00/s |
| Hull: | 200 |
| Required Crew: | 1 |
| Bunks: | 1 |
| (minmaxed): | 30 |
| Outfit Space: | 0/110 |
| Weapon Space: | 0/20 |
| Engine Space: | 5/40 |
| Gun Ports: | 0/2 |
| Idle Heating: | 174.0/s |
| Thrust: | 34,560, drawing 60.00/s, heating 108.0/s |
| Steering: | 256, drawing 30.00/s, heating 66.00/s |
| Steering: | 15,360/s |
| Javelin Capacity: | 0/200 |
| Outfits: | 1x Beam Laser
1x Javelin Pod 200x Javelin 1x nGVF-BB Fuel Cell 1x LP036a Battery Pack 1x D14-RN Shield Generator 1x Chipmunk Plasma Thruster 1x Chipmunk Plasma Steering |