Ion cannons do not inflict as much damage as some other weapons, but they disrupt the electrical systems on any ship they hit, draining its energy. If a ship has sizable battery reserves, this may not have any effect, but for a ship running at near its energy generation capacity an ion strike can take it out of the battle for a few seconds while it recovers.
Category: | Guns |
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Price: | 490,000 |
Mass: | 47 tons |
Outfit Space: | 47 |
Weapon Space: | 47 |
Gun Ports: | 1 |
Velocity: | 960.0/s |
Inaccuracy: | 1 |
Lifetime: | 0.83s |
Range: | 800 |
Reload Time: | 1.00s (1.00/s) |
Rate of Fire: | 1.00/s |
Firing Energy: | 120 → 120.0/s → 2.55/s⋅ton |
Firing Heat: | 150 → 150.0/s → 3.19/s⋅ton |
Firing Force: | 10 → 10.00/s → 0.21/s⋅ton |
Shield Damage: | 168 → 168.0/s → 3.57/s⋅ton |
Hull Damage: | 60 → 60.00/s → 1.28/s⋅ton |
Ion Damage: | 5 → 5.00/s → 0.11/s⋅ton |
Hit Force: | 120 → 120.0/s → 2.55/s⋅ton |