Ion cannons do not inflict as much damage as some other weapons, but they disrupt the electrical systems on any ship they hit, draining its energy. If a ship has sizable battery reserves, this may not have any effect, but for a ship running at near its energy generation capacity an ion strike can take it out of the battle for a few seconds while it recovers.
| Category: | Guns |
|---|---|
| Price: | 490,000 |
| Mass: | 47 tons |
| Outfit Space: | 47 |
| Weapon Space: | 47 |
| Gun Ports: | 1 |
| Velocity: | 960.0/s |
| Inaccuracy: | 1 |
| Lifetime: | 0.83s |
| Range: | 800 |
| Reload Time: | 1.00s (1.00/s) |
| Rate of Fire: | 1.00/s |
| Firing Energy: | 120 → 120.0/s → 2.55/s⋅ton |
| Firing Heat: | 150 → 150.0/s → 3.19/s⋅ton |
| Firing Force: | 10 → 10.00/s → 0.21/s⋅ton |
| Shield Damage: | 168 → 168.0/s → 3.57/s⋅ton |
| Hull Damage: | 60 → 60.00/s → 1.28/s⋅ton |
| Ion Damage: | 5 → 5.00/s → 0.11/s⋅ton |
| Hit Force: | 120 → 120.0/s → 2.55/s⋅ton |