------------------------------------------------------------------------------- -- WATERLOO WATERPARK ------------------------------------------------------------------------------- -- Select Fists wepp() -- Moving FR/WD wd() go(1) -- Dodge bullet meant for Fighter yaw(319) -- Get out second fists left_fist(1) go(8) -- Dodge complete, aim at corner of first corridor seekfr(11520-256, 11264-256) go(30) -- Jink right slightly to avoid one fighter yaw_input(63) go(1) seekfr(11520-256, 11264-256) go(6) -- Kill another left_fist(1) -- Switching movement modes to FL/WA wa() go(1) seekfl(11520-256, 11264-256) -- Open door go(7) action() go(1) -- Scoot through the door seekfl(12032+256, 10240+256) go(13) -- Dodge Pfhor, aim at next door yaw(450) -- (dodge switch) go(8) seekfl(15872-256, 4352-256) go(25) -- (open door) yaw_input(-32) action() go(1) seekfl(15872-256, 4352-256) go(14) -- some zig-zagging seekfl(17664+256, 3328+256) go(18) seekfl(18944-256, 768-256) go(20) seekfl(28416+256, 0+256) go(41) -- open door yaw_input(-32) action() go(1) seekfl(28416+256, 0+256) -- kill Pfhor go(20) right_fist(1) go(3) seekfl(29184+256, -768+256) go(7) -- stairs get! yaw_input(-40) go(1) front_face() go(10) seekfl(30464+256, -3072+256) go(8) seekfl(30464+256, -5376-256) go(5) -- open door yaw_input(-2) go(1) action() seekfl(30464+256, -5376-256) -- go! go! go! go(20) seekfl(27392-256, -9728+256) go(35) seekfl(26880+256, -16896-256) go(19) right_fist(1) go(13) seekfl(26368+256, -16896-256) go(18) seekfl(22528-256, -17920+256) go(29) seekfl(22272-256, -21248+0) go(22) -- smash our face into the console until the chip spawns seekfl(22528+0, -21248-310) go(13) action() go(1) -- chip! seekfl(22528-256, -17920+256) go(25) seekfl(26368+256, -16896-256) go(29) seekfl(26880+256, -14336+0) go(19) seekfl(26880+256, -11520+0) go(19) seekfl(27392-256, -9728+256) go(13) seekfl(30464+256, -5376-256) go(19) -- open door yaw_input(-32) action() go(1) seekfl(30464+256, -5376-256) go(16) seekfl(30464+256, -3072+256) go(17) -- catch the stairs! seekfl(29696+0, 2560+0) go(35) front_face() go(3) seekfl(30464+256, 4096-256) go(10) action() -- sweet, a chance to open a door! go(1) seekfl(30464+256, 6400+256) go(20) seekfl(27392+0, 7936+307) -- more face smashing go(15) action() -- chip! FIN! yaw_input(-22) -- turn as much as we can while still inserting the chip go(1) seekfl(28160+256, 9728+0) go(13) action() yaw_input(3) go(1) seekfl(27136+256, 10752+256) go(10) seekfl(19456+0, 11776-256) go(43) yaw_input(-40) action() go(1) -- door becomes passable for tick 949, roughly... got some time to kill -- let's be a dick to some drones seekfl(27136+0, 10752+256) go(28) left_fist() seekfl(0+0, 10752+256) go(9) seekfl(27136+0, 10752+256) go(8) right_fist() seekfl(0+0, 10752+256) go(4) seekfl(27136+0, 10752+256) go(13) left_fist() -- we still have almost four seconds to kill, let's go look at some drones seekfl(22272-256, 11776-256) go(31) seekfl((20992+22272)//2, 12288-256) go(4) stop() go(1) yaw(128) go(12) yaw_input(1) go(22) front_face() go(15) yaw_input(-1) go(29) front_face() seekfl(20992+256, 11776-256) wa() go(8) seekfl(19712+256, 11264-256) go(10) seekfl(5888, 11264-256) go(4) front_face() -- twitch reduction go(30) -- open door yaw_input(-25) action() go(1) seekfl(5888, 11264-256) go(21) -- open another yaw_input(-18) action() go(1) seekfl(5888, 11264-256) go(26) -- view terminal toggle_map() go(1) yaw_input(-18) action() stop() go(1) yaw_input(0) fire1() go(3) fire0() go(30) expect_change_level(1)